Areas of specialization:

  • Digital media and educational technology for learning
  • Designing interactive learning environments in-and-out-school
  • Equity oriented approaches in the design of learning environments, educational technologies, and digital media
  • Design-based research and mixed methods

As a PhD student in Learning, Literacies, and Technologies, my research interests are at the intersection between learning sciences and educational technology.  I study and design learning environments supported by educational technology and digital media to improve students learning, self- efficacy, and collaboration skills.

I am a research assistant at the Center for Science and the Imagination since 2016, where I work on several interdisciplinary projects that combine educational technology, digital media, transmedia, public participation in science, and learning sciences.

The projects I was involved in enabled me to work with diverse teams and explore different learning settings and spaces (virtual, in-school and out-school), contexts (e.g., informal education such as museums, K12 classrooms, higher ed), technologies (e.g., games, intelligent tutoring systems, online platforms, and social media), and methodologies (e.g., design-based research, mixed methods, qualitative inquiry, quantitative analysis).

Most recently, I’ve been involved in the following NSF research projects under the supervision of Dr. Ruth Wylie:


Increasing Learning and Efficacy about Emerging Technologies through Transmedia Engagement by the Public in Science-in-Society Activities / # 1 5 1 6 6 8 4

In this project I engaged in several research activities, including data collection in schools and museums, usability testing, analyzing and coding data, conducting literature reviews, and writing and contributing to publications.


Improving Student Help-Giving with Ubiquitous Collaboration Support Technology  / #1 7 3 6 1 0 3

In my current work, I am collaborating with an interdisciplinary team of teachers, computer scientists, and learning scientists to design and study a set of curriculum materials and educational technology aimed at improving students’ help-giving skills. The learning experience includes several opportunities for students to collaborate and help each other through face-to-face and online interactions. The objectives of the project are to examine students’ patterns of collaboration and help-giving behaviors across the different activities to provide adaptive support to students using educational technology. In this work I engaged in multiple activities including conducting the study in classrooms across multiple iterations and design cycles, interviewing students, analyzing data, developing strategy for design-based research process and data collection, contribution to writings, and more.