Areas of specialization:

  • Digital media and educational technology for learning
  • Designing interactive learning environments in-and-out-school
  • Equity oriented approaches in the design of learning environments
  • Design-based research and mixed methods

As a PhD student in Learning, Literacies, and Technologies, my research focus is on the intersection between learning sciences and educational technology. My research focuses on the intersection between the learning sciences and applying educational technologies in real-world classrooms. I study and design learning environments supported by educational technology to improve students learning, self- efficacy, and collaboration skills.

I am a research assistant at the Center for Science and the Imagination since 2016, where I work on several interdisciplinary projects that combine educational technology, digital media, transmedia, public participation in science, and learning sciences.

The projects I was involved in enabled me to work with diverse teams and explore different learning settings and spaces (virtual, in-school and out-school), contexts (e.g., informal education such as museums, K12 classrooms, higher ed), and technologies (e.g., games, intelligent tutoring systems, online platforms, and social media).  Most recently, I’ve been involved in the following NSF research projects under the supervision of Dr. Ruth Wylie:

(1) Improving Student Help-Giving with Ubiquitous Collaboration Support Technology  / #1 7 3 6 1 0 3

In my current work, I am collaborating with an interdisciplinary team of teachers, computer scientists, and learning scientists to develop a set of curriculum materials and educational technology aimed at improving students’ help-giving skills. The curriculum includes several opportunities for students to collaborate and help each other through face-to-face and online interactions. The objectives of the project are to examine students’ patterns of collaboration and help-giving behaviors across the different activities.

(2) Increasing Learning and Efficacy about Emerging Technologies through Transmedia Engagement by the Public in Science-in-Society Activities / # 1 5 1 6 6 8 4

In this project I engaged in several research activities, including data collection in schools and museums, usability testing, analyzing and coding data, conducting literature reviews, and writing and contributing to publications.